Learn Game Development From People Who Actually Ship Games
We're not here to recycle textbook theory. Our instructors have built mobile games that real players engage with. They'll show you what actually works when you're staring at a screen at 11 PM wondering why your physics system feels wrong.
Meet Our Instructors
Teaching That Reflects Real Development Scenarios
Most courses give you isolated skills. We focus on how everything connects when you're building something people will actually play.
Gameplay Mechanics That Feel Right
Touch controls can make or break a mobile game. You'll learn why some games feel instantly intuitive while others frustrate players within seconds.
Our approach: build three different control schemes for the same mechanic and understand what makes each one work or fail.
Performance Without Compromise
Beautiful graphics mean nothing if your game drains battery or lags on older devices. We teach optimization strategies that don't sacrifice your creative vision.
You'll profile real projects and learn where performance issues actually hide—usually not where you'd expect.
Monetization That Players Accept
There's a balance between sustainable revenue and alienating your audience. We explore different models through case studies of games that got it right and wrong.
No magic formulas—just honest discussion about what players will tolerate and what drives them away.
Your Instructors Have Lived This Work
Kasper Lund
Lead Systems Instructor
Kasper spent seven years optimizing mobile game engines before teaching. He's the person who explains why your perfectly logical code runs slowly, then shows you three ways to fix it. His background includes work on puzzle games that needed to run smoothly on devices from 2018.
Specializes in memory management, rendering pipelines, and helping students understand profiling tools that actually matter.
Einar Thorsen
Game Design Mentor
Einar has designed mechanics for casual mobile games with millions of downloads. He'll tell you when your clever idea is too complicated for touchscreens, and more importantly, he'll help you find the simpler version that's actually better. His approach focuses on playtesting early and often.
Focuses on core gameplay loops, player retention mechanics, and the psychology behind why people keep playing—or delete your game.
How Our Program Actually Works
Foundation Period
Start with core concepts in Unity and C#. You'll build simple prototypes that teach fundamental patterns. No previous game dev experience required, but you should be comfortable writing basic code.
Duration: 8 weeks starting June 2026
Mobile-Specific Development
Focus shifts to what makes mobile unique—touch input, screen sizes, performance constraints. You'll tackle the challenges that separate mobile games from desktop ports.
Duration: 10 weeks
Complete Project Cycle
Build a game from concept through beta release. Work with a small team, deal with real constraints, and learn what it takes to actually finish something. This is where theory meets reality.
Duration: 14 weeks
Portfolio Development
Polish your best work and learn to present it effectively. Our instructors review your portfolio from a hiring perspective and help you demonstrate skills studios actually look for.
Duration: 4 weeks
Ready to Build Games That People Actually Play?
Our next program starts June 2026. Spots are limited because we keep instructor-to-student ratios low enough for real mentorship.