We Started Small and Stayed Focused

Back in 2019, what began as weekend workshops in a borrowed space has become a dedicated training center for mobile game development. We're not trying to be the biggest or flashiest—just the most practical.

Most of our students come from non-gaming backgrounds. Some are switching careers, others just want to build something playable. The common thread? They want real skills, not theory they'll never use.

How This Actually Got Started

The truth is, I got tired of seeing people spend months learning things that wouldn't matter in actual production. After working at three different studios—ranging from tiny indie teams to mid-sized operations—I noticed a pattern. New hires always struggled with the same gaps.

So in early 2019, I started running small sessions on Saturdays. Just practical stuff—how to structure a project, common mistakes with mobile performance, what actually ships versus what gets cut. Word spread, and by mid-2020 we had enough interest to rent proper space.

We've kept it deliberately small. Our instructors have all shipped commercial titles. Students work on actual game projects from month two. And we're honest about the industry—it's competitive, deadlines are real, and you need to be comfortable with constant iteration.

Students collaborating on mobile game project during hands-on workshop session Development workspace showing active mobile game prototyping on multiple devices

Our Teaching Philosophy

We focus on what you'll actually use when building games. Not every technique, not every framework—just the ones that matter when you're trying to ship something people will play.

Portrait of Vilhelm Sørensen, Lead Instructor at Oymnex

Vilhelm Sørensen

Lead Instructor & Founder

Former studio developer who transitioned to education after years of building mobile titles across multiple platforms. Still codes daily and occasionally consults for local studios.

Production-First Mindset

We structure courses around what you'll face in actual development cycles. Tight deadlines, changing requirements, performance constraints on older devices—these aren't edge cases, they're the job.

Portfolio Over Certificates

By the time you complete our program, you'll have multiple playable demos. Not fancy, maybe—but functional, debugged, and demonstrating specific skills that studios look for.

Honest Industry Context

Game development is competitive and demanding. We don't promise easy paths or guaranteed positions. What we can provide is relevant training and realistic preparation for junior roles.

Small Cohorts Work Better

We cap groups at twelve students. This means more direct feedback, faster iteration on projects, and the ability to adjust pacing based on how the group is progressing.

How We Actually Teach

Build From Week One

Students start coding simple mechanics immediately. No month-long theory blocks. You'll learn concepts as they become necessary for what you're building, not in abstract isolation.

Real Constraints Matter

Mobile devices have limited memory, varied screen sizes, and players who quit if load times drag. We design exercises around these realities so you're prepared when they inevitably crop up.

Iteration is Normal

Your first version won't be great. That's expected. We emphasize rapid prototyping, testing on actual devices, and learning to identify what needs fixing versus what's "good enough for now."

Code Reviews Happen Weekly

Instructors review your work regularly—not to criticize, but to catch bad habits early. We'll show you cleaner approaches, point out potential performance issues, and help you write code that others can actually read.

Close-up of mobile game development code review session with instructor feedback Testing mobile game prototype on multiple device types and screen sizes

Want More Details?

Our next program cohort starts in August 2026. If you're considering it, reach out and we can discuss whether it's a good fit for your current skill level and goals.

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